﻿using UnityEngine;
using Watermelon;

[CreateAssetMenu(fileName = "Pick Up Speed Upgrade", menuName = "Content/Upgrades/Pick Up Speed Upgrade")]
public class PickUpSpeedUpgrade : Upgrade<PickUpSpeedUpgrade.PickUpSpeedStage>
{
    public override void Initialise()
    {

    }

    [System.Serializable]
    public class PickUpSpeedStage : BaseUpgradeStage
    {
        [SerializeField] float itemPickUpDuration = 0.3f;
        public float ItemPickUpDuration => itemPickUpDuration;

        [SerializeField] float animalPickUpDuration = 0.3f;
        public float AnimalPickUpDuration => animalPickUpDuration;
    }
}